Abstract

Nowadays, it is an era of knowledge explosion. All countries in the world have already planned education in the direction of integrating information technology into teaching. Therefore, the application of information technology in education has become a global teaching trend. The purpose of this study is to integrate the virtual reality (VR) of information technology into the teaching of system of linear equations in three unknowns in high school mathematics and to explore the learning motivation and effectiveness of students after digital teaching. In this study, a quasi-experimental research design and questionnaire survey method was used to design a set of high school mathematics VR tutorial material. The system of linear equations in three unknowns was used as the learning content, and only the experimental group students were used to adopt the VR and the traditional teacher's teaching method. Before and after the experiment, the subjects were filled out with the ARCS Model and the Bloom's taxonomy which analyzed and discussed in a quantitative way, and conducted simple interviews with the subjects and the teachers to collect and analyze the data in a qualitative manner. It is found from the experimental results that the VR has the effect of improving students' learning motivation and learning effectiveness in the digital teaching of mathematics.

Highlights

  • The development of mathematics is to integrate into the natural language of life

  • This study explores whether the integration of virtual reality (VR) information technology into teaching is suitable for the teaching of the system of linear equations in three unknowns in high school mathematics

  • The subjects were asked to fill out the Bloom's taxonomy questionnaire to analyze the learning effectiveness of high school students before and after experiencing the mathematics curriculum and incorporating VR digital materials

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Summary

Introduction

The development of mathematics is to integrate into the natural language of life. Mathematical education is indispensable for cultivating the pillars of the country's future. The way mathematics learns should be brought into learning in a way that is imaginable in natural life, and virtual reality (VR) is a technological manifestation that puts users in the virtual world. When information education enters the campus, various teaching technologies and media influence the teaching and learning methods [1]. With the development of digital technology, learning is no longer limited to paper textbooks, and how to establish effective learning of students in abstract mathematics is an important goal of this research.

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