Abstract
The growth of information technology over the course of human history has resulted in an update to traditional schooling. The Metaverse is an innovative concept for social work that incorporates many different types of technology. These technologies include big data, interactivity, artificial intelligence (AI), game design, internet computing, the Internet of Things (IoTs), and blockchain. It is reasonable to anticipate that the utilization of Metaverse will contribute to the advancement of educational practices. However, the structures of the Metaverse in educational settings are not yet developed to the point where they are ready for use. When it comes to schooling and the Metaverse, there are a lot of questions that need answering. Considering this, the purpose of this research is to provide a comprehensive analysis of the use of Metaverse in educational settings. This article provides an in-depth study of the use of the Metaverse in education, with a particular emphasis on contemporary technology, obstacles, and possibilities, as well as potential future paths. First, we provide a concise introduction to the use of the Metaverse in education, as well as an explanation of the rationale for including it. After that, we look at a few crucial aspects of the Metaverse's use in the educational sector, such as the individual's capacity to create their own personalized learning and teaching environments. The next step is appraising determined alternatives and criteria which related to utilize metaverse in education environment. Hence, entropy is supported with SingleValue Neutrosophic Sets (SVNSs) to analyze and valuation of criteria’s weights. Then Combined Compromise Solution (CoCoSo) is utilized under authority of SVNSs to rank alternatives related to deploying metaverse in educations. The results demonstrated that alternative 1 is the optimal otherwise alternative 3 is worst.
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