Abstract
Gamification, which involves incorporating game aspects into non-game contexts, creates interest in education due to its potential to improve student engagement and learning outcomes. This research study explores the role of gamification-based learning, especially via Kahoot games, on fifth-grade students' lower-order thinking skills. The study used a qualitative research design and gathered data via interviews with eight fifth-grade students. Interview questions are translated into Urdu and validated by the experts and scholars. The researchers used purposive sampling to choose the individuals. The data obtained from students was analyzed using thematic analysis. The results described that all participants agreed that Kahoot games are very helpful in supporting mathematics learning, and they also emphasized that Kahoot-based games provide immediate feedback and high levels of engagement of students. Furthermore, participants responded positively to gamified learning experiences, considering them fun and engaging. In addition, students perceived that Kahoot greatly improved their lower-level thinking skills. Future studies might comprehensively investigate the impact of Kahoot-based gamification on improving higher-level cognitive skills in mathematics.
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