Abstract

The aim of this study is to explore the potential benefits of utilizing Information and Communication Technologies (ICT) and gamification strategies to enhance the reading skills of students. The research employs a systematic review approach based on the adapted methodology of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Relevant literature on ICT, gamification, and literacy skills published from 2013 to 2023 was identified from various databases including Dialnet, Scielo, Redalyc, Latindex, and Jurn. The findings suggest that gamification methods have the potential to increase interest in reading, and the use of ICT mediums such as e-books and reading apps can offer valuable opportunities for student engagement in reading activities. However, the study also underscores the challenges of implementing ICT, including ensuring equitable access to technology and the establishment of guidelines that balance screen time with other activities. In conclusion, the research posits that the integration of ICT and gamification strategies into approaches aimed at improving literacy skills and fostering reading motivation among children and young adults holds promising potential.

Full Text
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