Abstract

Being able to self-regulate one’s learning is essential for academic success but is also very difficult for students. Especially first year students can be overwhelmed with the high study load and autonomy in higher education. To face this challenge, students’ monitoring and self-regulated learning (SRL) processes are crucial. Yet, often students are not aware of effective SRL strategies or how to use them. In this study, the use of a mobile application with gamification elements (i.e., Ace Your Self-Study App) to support first-year university students’ SRL processes was investigated. In Study 1a, the Ace your self-study app was implemented in a first-year psychology course, and students’ SRL skills, motivation, self-efficacy, app use and satisfaction, and performance were measured. The results showed a significant increase in autonomous motivation, controlled motivation, and metacognitive self-regulation skills (MSR-R) across the 5-week course. Moreover, students who used the mobile application with gamified elements showed higher autonomous motivation. Nevertheless, most students used the app only for a limited number of self-study sessions. In Study 1b, students’ self-study experiences were captured using focus group interviews to shed some more light on why students did or did not use the app. The results show that if students feel they do not need support for their SRL processes during self-study, they are less inclined to use the app. Specifically, regarding using study strategies, it was found that only if students’ strategies do not work well in their perception, they feel the need to change their way of studying and choose another strategy. These results are discussed in the context of theory on SRL and how to support it.

Highlights

  • First year students starting in higher education can be overwhelmed by the course load they encounter and the challenges this poses to their study skills

  • All participants in this study showed an increase in their self-reported motivation and self-regulated learning (SRL) skills, using the Study app did not seem to play a role in this

  • The results found in Study 1a did not show a positive relation between Study app use and pretest SRL, motivation, self-efficacy, or course performance measures and do not confirm our hypotheses (H1.1– H1.5)

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Summary

Introduction

First year students starting in higher education can be overwhelmed by the course load they encounter and the challenges this poses to their study skills. To self-regulate their study process, students need to be able to accurately keep track of their own learning process (i.e., monitoring) and use that information to regulate their learning process (e.g., Zimmerman, 2002, 2008). Mobile Application to Support SRL and regulation of the learning processes is hampered (e.g., Pressley, 1995; Dunlosky and Rawson, 2012). This problematic cycle of suboptimal self-regulated learning (SRL) could stand in the way of academic success and the goal to become life-long learners. The main aim of this study is to investigate the use of a mobile application with gamification elements to support SRL processes of first year students in higher education

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