Abstract

Automated driving systems that share control with human drivers by using haptic feedback through the steering wheel have been shown to have advantages over fully automated systems and manual driving. Here, we describe an experiment to elicit tacit expectations of behavior from such a system. A gaming steering wheel electronically coupled to the steering wheel in a full-car driving simulator allows two participants to share control of the vehicle. One participant was asked to use the gaming wheel to act as the automated driving agent while another participant acted as the car driver. The course provided different information and visuals to the driving agent and the driver to simulate possible automation failures and conflict situations between automation and the driver. The driving agent was also given prompts that specified a communicative goal at various points along the course. Both participants were interviewed before and after the drive, and vehicle data and drive video were collected. Our results suggest that drivers were able to interpret simple trajectory intentions, such as a lane change, conveyed by the driving agent. However, the driving agent was not able to effectively communicate more nuanced, higher level ideas such as availability, primarily due to the steering wheel being the control mechanism. Torque on the steering wheel without warning was seen most often as a failure of automation. Gentle and steady steering movements were viewed more favorably.

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