Abstract

Exploring Preschool Children's User Experience in Using Free-Rotate Gestures on Touchscreen Design : The Case of Learning Shapes

Highlights

  • Nowadays, numerous technologies with exceptional features and capabilities are available, which have radically transformed the training and educational landscapes

  • They were recruited with the consents of their parents and the National Child Development Research Centre (NCDRC), UPSI. 3.2 PROCEDURES The subjects were divided into two groups based on their age, with the first group consisting of 5 year olds, and the second group comprising 6 year olds

  • The researchers used an observation form to record the children’s behaviours. 3.3 RESEARCH INSTRUMENTS The research instrument used in this study was an observation form consisting of user experience attributes. 3.4 THE APPLICATION For this study, the “Mari Belajar Bentuk” mobile application was installed on an Android tablet, with which the children used free rotate gestures to learn about shapes

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Summary

INTRODUCTION

Numerous technologies with exceptional features and capabilities are available, which have radically transformed the training and educational landscapes. A majority of devices that are based on touch screen technologies, such as iPads, tablets, and smartphones, have interfaces that support multi-touch interaction Through this interaction, users can gain direct access to digital contents by just touching such interfaces with their fingers without using any conventional input devices [3]. Users can gain direct access to digital contents by just touching such interfaces with their fingers without using any conventional input devices [3] Such an interaction through multiple-touch gestures is captivating and appealing to users, especially to young children who are naturally drawn to new technologies, which will have a profound effect on their learning [4]. The researchers carried out this study with the main aim to investigate the user experience of preschool children in using free rotate hand gestures on a multi-touch screen in learning geometrical shapes

LITERATURE REVIEW
RESEARCH METHOD
AND DISCUSSION
CONCLUSIONS
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