Abstract
The researcher conducted an experimental research of using Virtual Reality as instructional media in form of Virtual Reality-based activities especially in learning English in form of writing skill. This research had two purposes, namely (1) to determine whether there is an effect of Virtual Reality-based English learning activities towards students’ English learning achievement in a public secondary school in North Bali, (2) to find out how VR-based English learning activities affects students’ English learning achievement in form of writing achievement. The research design used in this study was explanatory sequential explanatory mixed methods design. The population was first grade students’ of a public secondary school in North Bali. The result of qualitative data analysis showed that there is an effect of Virtual Reality-based English learning activities towards 10th grade students’ English learning achievement in public secondary school in North Bali. The Effect Size of this quantitative research is in range on low effect size. The result of qualitative data showed that there were strengths and weaknesses of using VR-based English learning activities that affects the result of quantitative data of the students’ English learning achievement in a public secondary school in North Bali in form of writing skill.
Highlights
In the 21st century, the growth of technology is really fast
Virtual Reality is beneficial for the students and introduces them to the future learning method and based on preliminary study, there is no school in North Bali that ever used Virtual Reality-based English learning activities in teaching and learning process especially in teaching and learning English in the classroom
Referring to the descriptive and inferential static analysis that already presented in previous chapter, it could be concluded that Virtual Reality-based English learning activity gave a slightly differences on students’ English achievement
Summary
In the 21st century, the growth of technology is really fast. This era made the improvement of the integrating Internet of Things and Services (IoTS) on industrial works is more valuable and more integrated. One of the possible ways with low budget version in conduction Virtual Reality-based English learning activities in school is by teaching English writing skill in form of descriptive text. By those mean, Virtual Reality is beneficial for the students and introduces them to the future learning method and based on preliminary study, there is no school in North Bali that ever used Virtual Reality-based English learning activities in teaching and learning process especially in teaching and learning English in the classroom. A study by Dolgunsöz, Yıldırım, & Yıldırım (2018) about the effect of using Virtual Reality on EFL writing performance showed that EFL students thought that VR technology is promising and motivating They used Exploratory mixed method for this research.
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