Abstract

This study aimed to explore the applicability of VR-based language learning in an EFL context. An online survey was conducted to understand the structural relationship between EFL learners' cognitive absorption, behavioral intention to use VR for English learning, and perceptions regarding the sense of immersion created by VR. The hedonic motivation system adoption model (HMSAM) was adopted, and 230 valid responses were retrieved for statistical analyses. The results showed that most constructs of HMSAM, namely, perceived ease of use, perceived usefulness, curiosity, joy, control, behavioral intention to use, and immersion, were significantly associated with other constructs. VR's immersion had a positive significant influence on the behavioral intention of EFL learners to engage in VR-based language learning. It was revealed that curiosity was not a significant predictor for immersion. Moreover, a within-subject neurophysiological experiment was conducted with 33 EFL learners who experienced both VR-based and non-VR-based settings to examine the influence of VR technologies on their cognitive absorption and learning outcomes. Results demonstrated that VR did increase the participants' cognitive absorption; furthermore, participants had better retention about the learned contents in VR-based setting. The findings have practical and theoretical implications based on the findings of the survey and experiment.

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