Abstract

Existing anti-phishing learning games rely on the same simple game mechanics that do not allow for detailed assessment of the players’ acquired knowledge and skills. They focus mostly on factual and conceptual knowledge to remember or understand. To extend the research field, this paper presents two new games: The first game implements an extended classification mechanic to better assess the player’s decision process, while the second game implements a different game mechanic, which requires players to combine given URL parts to construct their own phishing URLs. Both games aim to address higher-order cognitive processes as well as procedural knowledge. The games’ functionality and user experience were evaluated by a group of 40 CS students, resulting in general improvements of the games.

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