Abstract

Groupware is an effective form of media for knowledge sharing and active open communication. One remaining important issue is how to design groupware in which vast amounts of beneficial content are provided and active discussion is facilitated. The behavior of information in such a medium resembles public-goods games because users voluntarily post beneficial information that creates media values. Many studies on such games have shown the effects of rewards or punishments in promoting cooperative behavior. In this paper, we show what types of incentive systems of rewards and punishments promote and maintain effective information behaviors or cooperative regimes in actual groupware. Our agent-based simulation demonstrates that a meta-reward system in which rewarders can gain other benefits for their own reward actions will probably encourage cooperation. Counterintuitively, our simulation also demonstrates that a system that applies sanctioning functions does not necessarily promote cooperation. Interestingly, a first-order reward system without any second-order incentives impedes the formation of cooperative regimes, while this is not the case with first-order punishment systems without second-order incentives. These findings may elucidate how successful groupware operates.

Highlights

  • In this paper we addressed that question by modeling a groupware system as a meta-sanction game and simulating its complete configuration

  • Cooperation rate CR is calculated as the averages of agent cooperation rates bi at the th step to evaluate each scenario

  • Our findings suggest that PR+RR-type games are more likely to facilitate cooperation than RR-type games and groupware that adopts the former type is more e ective than more complex systems such as PB+RB from the viewpoint of cost/profit ratios

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Summary

Introduction

. Groupware is o en e ectively employed for sharing information in many types of groups such as companies and organizations. Some communication tools including Yammer and Slack provide advantages for knowledge sharing in system development. When using these tools users must actively provide in- formation to the system. Their users have little incentive to provide information through the media because they benefit from such knowledge as free-riders. According to a previous survey (Yamamoto & Kanbe ) several bad examples of groupware or enterprise SNSs have been adopted for sharing knowledge in certain firms

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