Abstract

This paper describes the BumbAR approach for composing multimedia presentations and evaluates it through a qualitative study based on the Technology Acceptance Model (TAM). The BumbAR proposal is based on the event-condition-action model of Nested Context Model (NCM) and explores the use of augmented reality and real-world objects (markers) as an innovative user interface to specify the behavior and relationships between the media objects in a presentation. The qualitative study aimed at measuring the users' attitude towards using BumbAR and an augmented reality environment for authoring multimedia presentations. The results show that the participants found the BumbAR approach both useful and easy-to-use, while most of them (66,67%) found the system more convenient than traditional desktop-based authoring tools.

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