Abstract
The study of the laws of motion has been advancing, with significant contributions from key figures like Galileo and Newton. Analogous to the gravitational forces observed in the natural world, individuals occasionally find themselves irresistibly drawn to specific entities. The gravity in mind, the basis of free-fall motion in one’s mind, acts as a sensor to make an individual sense subtle judgments about things like common sense, as if it were whispering to our minds. Since it has been said for more than half a century that judging common sense is the most difficult task for AI, this paper explores whether AI can possess true intelligence by applying this mechanism. Empirical data from many different types of games show that Game Refinement (GR) zone is located in 0.07-0.08, which respectively corresponds to the lower limit (fairness) and upper limit (engagement). In other words, there is a border between objectivity and subjectivity in a thing, and this is the minimal objectivity, or the resignation in game context. Based upon this, in unconventional circumstances, when a greater gravitational acceleration operates within the mind, a sense of “playfulness” is generated, disrupting the harmony of comfort and discomfort sustained by the gravity in mind. The study concludes that applying the “gravity in mind” mechanism to AI could significantly blur the line between human and artificial intelligence, enhancing AI decision-making capabilities.
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