Abstract
Computer systems have been widely used as a support tool in the teaching-learning process. The many possibilities that computers offer to teachers make possible for them to create new multimedia, interactive and much more interesting materials that should help students to visualize and grab complex concepts. In the same way, virtual spaces where students can exercise their knowledge and create new one are nowadays available. Besides the problem of presenting information and virtual spaces, is the problem of evaluating the pupils: how much do they understand the concepts reviewed in class? A lot of work is being carried out on this issue too. In this work we present a study on how to evaluate the correct learning of the students that are using a virtual environment called “e-Vitro”. e-Vitro is a tool that is used by students and teachers in a course of Articial Intelligence. The analysis of students learning is based on their interaction whit the system, as well as on an automatic evaluation performed on the agents they must develop in the e-Vitro platform.
Highlights
Computer systems have been widely used as a support tool in the teaching-learning process
Besides the problem of presenting information and virtual spaces, is the problem of evaluating the pupils: how much do they understand the concepts reviewed in class? A lot of work is being carried out on this issue too
In this work we present a study on how to evaluate the correct learning of the students that are using a virtual environment called “e-Vitro”. e-Vitro is a tool that is used by students and teachers in a FRXUVHRI$UWL¿FLDO,QWHOOLJHQFH7KHDQDO\VLVRIVWXGHQWVOHDUQLQJLVEDVHGRQWKHLULQWHUDFWLRQZLWKWKH system, as well as on an automatic evaluation performed on the agents they must develop in the e-Vitro platform
Summary
Aún con el uso de herramientas que refuercen el aprendizaje no se puede saber nada acerca del conocimiento del estudiante, hasta no poner a prueba dichos conocimientos. No basta sólo con determinar si el estudiante conoce las cualidades generales de las diferentes técnicas heurísticas, sino que él debe estar conciente de las limitaciones de cada una de ellas y de los problemas relacionados con su implementación. Para determinar si la solución propuesta por los estudiantes es adecuada se debe analizar a detalle la implementación, lo cual no siempre es una tarea fácil. Es necesario contar con herramientas que permitan al estudiante y al profesor concentrarse en los puntos esenciales y, por otra parte, poder FDOL¿FDUHODYDQFHGHORVHVWXGLDQWHV8QHMHPSORGHODVKHUUDPLHQWDVGHVDUUROODGDV FRQHVWH¿QHVH9LWUR'HOD&UX] -XiUH]VXREMHWLYRHVSURYHHUXQPXQGR virtual donde los estudiantes ponen en práctica los conocimientos teóricos vistos en un curso básico de IA, haciendo uso de una biblioteca de programación que contiene las implementaciones de los algoritmos elementales para la resolución de problemas. Existen áreas reservadas que representan obstáculos que impiden el desplazamiento (en negro)
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