Abstract

This paper presents a method of headphone/earphone equalization based upon deconvolution of the headphone impulse response from other acoustic filters in the processing chain. The methods presented are thus applicable to areas such as spatial audio, where input signals are processed with binaural impulse responses. The extraction of low order from higher order acoustic impulse responses is justified based upon an application of the theory pertaining to the clustering of the zeros of random coefficient polynomials about the unit circle. An argument is presented supporting the applicability of this theory to acoustic impulse responses. Such an equalization method guarantees a considerable reduction in computational effort over traditional separate compensating filters. A comparison is presented of the implementation of the equalization using the homomorphic method and least squares method with and without regularization to a traditional separate least squares inverse filter. The proposed approach is shown to have a performance comparable to a separate least squares designed compensator, often giving superior performance despite a large reduction in complexity.

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