Abstract

Vehicular Content Centric Network (VCCN) has been proposed to address the issues of user mobility and sporadic connectivity in Vehicular Ad hoc Network (VANET). The in-network caching of VCCN can indeed improve the performance of content distribution in terms of cache hit and delivery latency by making each node store frequently accessed data. However, data caching unfortunately suffers from Cache Pollution Attack (CPA) that sends out fabricated requests to pollute the data cache. To prevent the degradation of network performance caused by such an attack, we propose a detection and defense scheme for CPA by adopting game theory. We model the attack scenario into a non-cooperative game model. First, we prove the non-existence of pure strategy Nash Equilibrium (NE) in the attacker and defender game, and propose a normal form game model with complete information and an extensive Bayesian form game model with incomplete information. Under the guidance of NE, we propose a punishment strategy to prevent the conspiracy attack and make the attackers behave normally. Moreover, we propose a cooperative detection scheme to give the Road Side Unit (RSU) the final decision on CPA based on the direct and indirect suspicious lists which are generated by each node according to the observed traffic pattern. Simulation evaluations demonstrate that our scheme outperforms state-of-the-art schemes in terms of cache hit, detecting ratio, and cache accuracy for detecting and defending CPA.

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