Abstract
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the family of local modification techniques is an area-based smoothing technique. Area-based smoothing allows the control of both triangle quality and vertex sampling over the mesh, as a function of some criteria, e.g. the mesh curvature. To perform local modifications of arbitrary genus meshes we use dynamic patch-wise parameterization. The parameterization is constructed and updated on-the-fly as the algorithm progresses with local updates. As a post-processing stage, we introduce a new algorithm to improve the regularity of the mesh connectivity. The algorithm is able to create an unstructured mesh with a very small number of irregular vertices. Our remeshing scheme is robust, runs at interactive speeds and can be applied to arbitrary complex meshes.
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