Abstract

AbstractThis chapter discusses some of the conceptual issues surrounding the use of agent-based modelling in archaeology. Specifically, it addresses three questions: Why use agent-based simulation? Does specifically agent-based simulation imply a particular view of the world? How do we learn by simulating? First, however, it will be useful to provide a brief introduction to agent-based simulation and how it relates to archaeological simulation more generally. Some readers may prefer to return to this chapter after having read a more detailed account of an exemplar (Chap. 2) or of the technology (Chap. 3). Textbooks on agent-based modelling include Grimm and Railsback [(2005) Individual-based modeling and ecology, Princeton University Press, Princeton] and Railsback and Grimm [(2012) Agent-based and individual-based modeling: a practical introduction, Princeton University Press, Princeton], both aimed at ecologists, the rather briefer [Gilbert (2008) Agent-based models. Quantitative applications in the social sciences, Sage, Thousand Oaks, CA], aimed at sociologists, and [Ferber (1999) Multi-agent systems: an introduction to distributed artificial intelligence, English edn. Addison-Wesley, Harlow], which treats agent-based simulation from the perspective of artificial intelligence and computer science.

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