Abstract

Abstract The article looks at several examples of experimental comics storytelling, which are results of various comics courses at Malmö University. The article starts with an explanation of the basis of the narrative and graphic structure of comics before focusing on three examples. All examples use the particularity of sequencing images as their starting points but continue into quite different areas. While the options available in digital materials are worked with in two of the examples, the third focuses on expanding sequential pictorial storytelling into tactile print for blind people. The different examples show how much comics can be expanded on when experimenting on page styles and pacing of narration.

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