Abstract

In an underwater imaging system, a perspective camera is often placed outside a tank or in waterproof housing with a flat glass window. The refraction of light occurs when a light ray passes through the water-glass and air-glass interface, rendering the conventional multiple view geometry based on the single viewpoint (SVP) camera model invalid. While most recent underwater vision studies mainly focus on the challenging topic of calibrating such systems, no previous work has systematically studied the influence of refraction on underwater three-dimensional (3D) reconstruction. This paper demonstrates the possibility of using the SVP camera model in underwater 3D reconstruction through theoretical analysis of refractive distortion and simulations. Then, the performance of the SVP camera model in multiview underwater 3D reconstruction is quantitatively evaluated. The experimental results reveal a rather surprising and useful yet overlooked fact that the SVP camera model with radial distortion correction and focal length adjustment can compensate for refraction and achieve high accuracy in multiview underwater 3D reconstruction (within 0.7 mm for an object of dimension 200 mm) compared with the results of land-based systems. Such an observation justifies the use of the SVP camera model in underwater application for reconstructing reliable 3D scenes. Our results can be used to guide the selection of system parameters in the design of an underwater 3D imaging setup.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.