Abstract

Tracking movements of the body in a natural living environment of a person is a challenging undertaking. Such tracking information can be used as a part of detecting any onsets of anomalies in movement patterns or as a part of a remote monitoring environment. The tracking information can be mapped and visualized using a virtual avatar model of the tracked person. This paper presents an initial novel experimental study of using a commercially available deep-learning body tracking system based on an RGB-D sensor for virtual human model reconstruction. We carried out our study in an indoor environment under natural conditions. To study the performance of the tracker, we experimentally study the output of the tracker which is in the form of a skeleton (stick-figure) data structure under several conditions in order to observe its robustness and identify its drawbacks. In addition, we show and study how the generic model can be mapped for virtual human model reconstruction. It was found that the deep-learning tracking approach using an RGB-D sensor is susceptible to various environmental factors which result in the absence and presence of noise in estimating the resulting locations of skeleton joints. This as a result introduces challenges for further virtual model reconstruction. We present an initial approach for compensating for such noise resulting in a better temporal variation of the joint coordinates in the captured skeleton data. We explored how the extracted joint position information of the skeleton data can be used as a part of the virtual human model reconstruction.

Highlights

  • Recent advancements in ambient sensing that combines visual and depth sensing modalities (RGB-D) have enabled investigation into their various potential applications for remote people tracking and activity reconstruction

  • Tracking of body limbs has been accomplished in a laboratory setup equipped with an IR sensor network where the subject can wear a collection of reflective markers attached

  • Through triangulation of a sensed location of markers, it is possible to obtain the spatial locations of the markers with respect to a common coordinate frame. Such information is correlated in order to reconstruct a stick-figure model of the connected body limbs [1,2,3,4,5]

Read more

Summary

Introduction

Recent advancements in ambient sensing that combines visual and depth sensing modalities (RGB-D) have enabled investigation into their various potential applications for remote people tracking and activity reconstruction. Various commercially available deep-learning approaches for 2D body tracking have been proposed for RGB visual sensing alone The results of these algorithms are combined with depth sensing in order to further supply spatial information about the tracked subjects. Some guidelines in creating the animated avatar model in the Unity environment Another available deep-learning skeleton tracking algorithm is offered through Cubemos [10]. We study a typical performance of such a tracking scheme and challenges in associating the extracted skeleton coordinates for the reconstruction of an avatar model created in the Unity environment. Such virtual model reconstruction using an estimated sensed joint model can have many practical applications in remote monitoring and telehealth of older adults. These can be in tracking various gait of older adults during rehabilitation phases or in their activity recognition as related to dementia or development of serious games for their indoor exercises

Application of Cubemos Body Tracker
Towards Enhanced Skeleton Tracking Method
Enhanced Skeleton Data for Virtual Human Model Reconstruction
Conclusions

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.