Abstract

The articles is devoted to the experimental research on the of English-language communicative competence formation of future ship engineers. The method of usage of gamification approach to form the communicative competence is proposed. The model of English-language communicative competence formation based on gamification which includes target, normative, methodological, procedural, substantive and evaluative-effective blocks is described. The article also shows the experimental research results which confirm the effectiveness of the developed structural model of English-speaking competence of future ship engineers and the methods of its formation.

Highlights

  • The problem of reducing the motivation of modern students to study is caused by the information society

  • As a result of the experiment, the beginning level was found in the number of cadets: by motivational criterion 58% of the experimental group (EG) and 51% of the control group (CG); the beginning is 22% of the EG and 29% of the CG; excellent 20% of the EG and the CG, which indicates that future ship engineers are generally not sufficiently motivated for professional activity

  • Quantitative indicators of the pedagogical experiment testified to the available beginning and satisfactory levels of English-language communicative competence of future ship engineers in the control and experimental groups, which confirmed the hypothesis of our study on the need to implement our pedagogical conditions aimed at increasing the level of competence [13, 14]

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Summary

Introduction

The problem of reducing the motivation of modern students to study is caused by the information society. Native and foreign researchers have made many attempts to find new tools of motivation to solve this problem. One of such modern motivation tools is gamification (the use of game practices and mechanisms in a non-game context to engage the users in problem solving). The gamification approach supposed the idea of using game elements to make teaching and learning more interesting and effective. The purpose of our study is to experimentally test the model of communicative competence formation of future ship engineers on the basis of gamification approach

Analysis of recent research and publications
The role of International Maritime Organization
Findings
Conclusions
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