Abstract
This paper describes several surprisingly rich but simple demos and a new experimental platform for human sensorimotor control research and also controls education. The platform safely simulates a canonical sensorimotor task of riding a mountain bike down a steep, twisting, bumpy trail using a standard display and inexpensive off-the-shelf gaming steering wheel with a force feedback motor. We use the platform to verify our theory, presented in a companion paper. The theory tells how component hardware speed-accuracy tradeoffs (SATs) in control loops impose corresponding SATs at the system level and how effective architectures mitigate the deleterious impact of hardware SATs through layering and “diversity sweet spots” (DSSs). Specifically, we measure the impacts on system performance of delays, quantization, and uncertainties in sensorimotor control loops, both within the subject's nervous system and added externally via software in the platform. This provides a remarkably rich test of the theory, which is consistent with all preliminary data. Moreover, as the theory predicted, subjects effectively multiplex specific higher layer planning/tracking of the trail using vision with lower layer rejection of unseen bump disturbances using reflexes. In contrast, humans multitask badly on tasks that do not naturally distribute across layers (e.g. texting and driving). The platform is cheap to build and easy to program for both research and education purposes, yet verifies our theory, which is aimed at closing a crucial gap between neurophysiology and sensorimotor control. The platform can be downloaded at https://github.com/Doyle-Lab/WheelCon.
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