Abstract

Abstract: Applications of fuzzy logic in game creation have proven useful, especially when it comes to modelling the behavior of non-player characters (NPCs) in video games. NPC behavior in video games has historically been governed by strict rule-based systems or scripted sequences, which frequently led to restricted and predictable interactions. On the other hand, fuzzy logic adds a degree of flexibility and ambiguity to the decision-making processes of NPCs. By improving the naturalness, adaptability, and emotional resonance of NPC behavior, fuzzy logic may greatly enhance player experiences in games. It provides players with progressively more engaging and dynamic gaming experiences as it continues to be incorporated into game production, opening up new possibilities for interactive narrative, gaming, and immersive virtual worlds. Based on Utku Kose's article, "Developing a Fuzzy Logic Based Game System," I have investigated the use of fuzzy logic in gaming contexts for NPC decision-making in this study.

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