Abstract

This paper investigates the impact of venture start-up simulation on participants’ learning; it is concerned specifically with the relationship between experiential learning theory and critical reflection within venture start-up simulation. This was carried out in empirical investigation of a simulation training game used to train entrepreneurs in a formal setting. The findings show significant improvement in their knowledge of finance, marketing operations and information use. Participants reported increased skills and intended behavioural changes in their own ventures. Finally, there was empirical support for the fact that critical reflection during experiential learning can greatly improve the standard of learning and has an immediate effect on participants’ behaviour.

Highlights

  • It is widely accepted that the growth engine for economies worldwide is entrepreneurship

  • It has been acknowledged that experiential learning can be greatly improved by incorporating critical reflection into the experiential learning and simulation environment (Politis, 2005: 399; Cope, 2003: 430; Fripp, 1997: 141; Bourner, 2003: 269; Kolb & Kolb, 2005: 194; Wolmarans, 2006: 355)

  • For experiential learning to move through the entire process from concrete experience to active experimentation, whether it be from a ‘real-world’ experience or from a simulation, critical reflection on the event – its implications, alternatives and consequences – enhances learning

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Summary

Introduction

It is widely accepted that the growth engine for economies worldwide is entrepreneurship. Past and current research has revealed that simulation can be used successfully to train nascent entrepreneurs. The success of this technique lies in the strength of its training mechanism – experiential learning. It is important to understand the significance of simulation and its potential for knowledge transfer, because, in South Africa, there are not enough successful growing businesses, and not nearly enough successful entrepreneurs for the sustained economic development needed by the country. There was a reflected pre-intervention measurement, in which participants were asked to critically consider their knowledge level and content before the simulation, from the perspective of their insights after the intervention

Experiential learning
Critical reflection as part of experiential learning
Experiential learning within simulation
Background to simulation
Simulation games
How simulation games teach
Facilitator’s role
Research objectives of this study
Research design
Data collection and sample population
Data analysis
Demographics of the respondents
Factor analysis and correlation matrices
Critical analysis
10 Implications
12 Acknowledgements
Full Text
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