Abstract

The article discusses the processes of designing, developing and launching an online course "The basics of programming for schoolchildren" for the center of pre-university training in a pandemic. The choice of the top-level design model SAM1 for courses that need to be developed and launched in a short time without complete data on the target audience is substantiated. The advantages of choosing a backward design model for developing the content of the target course are shown. Using the method of backward design, the course "The basics of programming for schoolchildren" was designed and developed. The program of the course is presented in the form of a sequence of modules and individual topics. The use of gamification elements based on the "VKontakte" social network has been substantiated. Examples of educational activities are given. A link is given to the developed course posted in LMS Moodle Donetsk Academy of Management and Public Administration.

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