Abstract

In earlier work, the authors showed that a pure-strategy Bayesian-Nash equilibria in games with uncountable action sets and atomless private information spaces may not exist if the information space of each player is not saturated. This paper sharpens this result by exhibiting a failure of the existence claim for a game in which the information space of only one player is not saturated. The methodology that enables this extension of the necessity theory is novel relative to earlier work, and its conceptual underpinnings may have independent interest.

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