Abstract

Despite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results of intervention studies and drawing conclusions about the efficacy of exergames to exercise specific functions important for the elderly population. The aim of the current study was to investigate whether game and game level affect older adults’ stepping and upper body movements while playing stepping exergames. A 3D-motion capture experiment was performed with 20 elderly (12 women and 8 men; age range 65–90 years), playing two exergames, The Mole from SilverFit and LightRace in YourShape: Fitness Evolved, on two difficulty levels, with five 1-min trials for each game and level. Reflective markers were placed on bases of first toe, heels, and lower back. Movement characteristics were analyzed with a linear mixed model. Results indicated that both game and game level affected movement characteristics. Participants took shorter steps and had lower step velocity when playing The Mole compared to LightRace, while The Mole prompted more variation in step length and step velocity. Compared to LightRace, The Mole elicited larger upper body movements in both ML- and AP-directions and participants’ feet and upper body covered a larger area. Increasing difficulty level from Easy to Medium resulted in overall decrease of movement, except for number of steps and step speed when playing LightRace. Even with only two games, two levels, and five trials at each, this study indicates that the choice of exergame is not indifferent when aiming to exercise specific functions in older adults and that exergames need to be chosen and designed carefully based on the goals of the intervention.

Highlights

  • The European population is rapidly aging and we have a longer life expectancy than ever before

  • The main aim of the current study is to investigate whether differences in game, difficulty level, and short-term experience affect movement characteristics of the players during game play, by describing step and upper body characteristics displayed by older adults

  • The current study provides several important insights regarding the use of exergames by analyzing the movements performed by older adults when playing step-based exergames

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Summary

Introduction

The European population is rapidly aging and we have a longer life expectancy than ever before. With advancing age comes increased risk for disease and functional decline, which again may increase the risk of cognitive impairment, frailty, and falls, with concomitant negative consequences for quality of life (Horak et al, 1989; Bolandzadeh et al, 2015; Bridenbaugh and Kressig, 2015). In order to keep the additional years added to life expectancy mostly healthy years, maintaining regular physical activity is heralded as one of the most important lifestyle factors (ChodzkoZajko et al, 2009). Studies have shown that physical activity is one of the most important pathways to improve and maintain health in older adults (Chodzko-Zajko et al, 2009; Montero-Fernandez and Serra-Rexach, 2013). Older adults are more likely than younger counterparts to make steps that are too slow, in the wrong direction or too short, or to collide one leg against the other during compensatory crossover steps (Maki and McIlroy, 2006; Hsiao-Wecksler and Robinovitch, 2007)

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