Abstract

Fall injuries are responsible for physical dysfunction, significant disability, and loss of independence among elderly. Poor postural control is one of the major risk factors for falling but can be trained in fall prevention programs. These however suffer from low therapy adherence, particularly if prevention is the goal. To provide a fun and motivating training environment for elderly, exercise games, or exergames, have been studied as balance training tools in the past years. The present paper reviews the effects of exergame training programs on postural control of elderly reported so far. Additionally we aim to provide an in-depth discussion of technologies and outcome measures utilized in exergame studies. Thirteen papers were included in the analysis. Most of the reviewed studies reported positive results with respect to improvements in balance ability after a training period, yet few reached significant levels. Outcome measures for quantification of postural control are under continuous dispute and no gold standard is present. Clinical measures used in the studies reviewed are well validated yet only give a global indication of balance ability. Instrumented measures were unable to detect small changes in balance ability as they are mainly based on calculating summary statistics, thereby ignoring the time-varying structure of the signals. Both methods only allow for measuring balance after the exergame intervention program. Current developments in sensor technology allow for accurate registration of movements and rapid analysis of signals. We propose to quantify the time-varying structure of postural control during gameplay using low-cost sensor systems. Continuous monitoring of balance ability leaves the user unaware of the measurements and allows for generating user-specific exergame training programs and feedback, both during one game and in timeframes of weeks or months. This approach is unique and unlocks the as of yet untapped potential of exergames as balance training tools for community dwelling elderly.

Highlights

  • More than one third of the community-dwelling individuals aged 65 and older falls at least once per year [1,2]

  • Ageing has a detrimental effect on postural control either due to a specific pathology affecting a particular component of the sensory, motor and central processing systems, and/or as a consequence of a more general age-related deterioration of sensory and neuromuscular control mechanisms [9,10]

  • The current review aims to provide an overview of the exergames that have been used for the specific purpose of training balance in the elderly population

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Summary

Introduction

More than one third of the community-dwelling individuals aged 65 and older falls at least once per year [1,2]. 5-20% of the falls have serious consequences including major head trauma, major lacerations, or fracture and may lead to immobility or death [1,3]. Impaired postural control with muscle weakness is an important predictor of falls within the elderly population [6,7]. Postural control is defined in this review as the ability to maintain, achieve, or restore a state of balance during any posture or activity [8]. Appropriate control of posture underlies many motor skills and is an absolute pre-requisite for activities of daily living. Postural control entails accurately timed vestibular, visual, proprioceptive and somatosensory inputs for adaptive strategies for orientation and balance [9]. For the simple act of reaching for a cup, one must permanently monitor all the afore-listed inputs and perform subtle adjustments to coordinate movement

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