Abstract

This study investigated the connection between screen addiction and user interface among tertiary students at the University Teknologi MARA Kedah Branch in Malaysia (N=579). The two main elements of video game analysis have been the user interface and screen addiction. According to the investigation results, playing video games has been linked to mental health issues. It has been suggested to be the cause of the current rise in time spent using screen-based technology. The conclusion emphasised the need for devices with a screen addiction-based user interface preference.

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