Abstract

Audio-based exergames are beneficial in that they allow users to exercise in an eyes-free and hands-free environment. In this study, we explored two audio-based exergame elements, narrative features and thematic music, that can impact exercise amount (step count and duration) and exercise enjoyment. We conducted a two-week long between-subjects study with 43 young adults and 43 middle-aged adults using SPORTIFY, an audio-based exergame. Our experimental results showed that (1) Using narrative features had a significant main effect on exercise amount and exercise enjoyment both for young adults and middle-aged adults. (2) Using thematic music had no significant main impact on exercise amount and exercise enjoyment both for young adults and middle-aged adults. (3) A significant interaction effect for exercise amount was observed in middle-aged adults, whereas a significant interaction effect for exercise enjoyment was observed in young adults.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call