Abstract

In this paper, an investigation and its results towards brain activity pattern recognition while playing computer games using a non-invasive brain-computer interface (BCI) device is presented. The main aim of the study was to analyse data recorded while participants were engaged in playing popular computer games. The major contribution of the analysis presented is the confirmation of the hypothesis that there is a connection between activities in the brain and the different categories of computer games. Three different popular computer games were used, and the recordings took place under the conditions imposed by two different environments, a noisy one (a typical open-access university computer lab) and a quiet one (a typical controlled-access university computer lab under controlled environmental parameters). Initial results, obtained after analysing the raw electro-encephalography (EEG) recorded data, suggest that there might be a significant connection between the type of activity taking place in the human brain and the type of computer game a player is engaging with.

Highlights

  • Brain-computer interface (BCI) technologies constitute complex advanced communications and control methods [1]

  • Devices currently available in the market incorporating BCI technology capabilities can be categorised in two main categories: (a) Assistive Devices (ADs), and (b) Entertainment and research devices (ERDs)

  • Devices classified as ERDs are mainly intended for usage in the entertainment industry and their main purpose is to assist in expanding research boundaries in various areas

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Summary

Introduction

Brain-computer interface (BCI) technologies constitute complex advanced communications and control methods [1]. Even though studied for decades, it is only for the past years that BCI technology has been more extensively used and its capabilities more closely investigated This led to the opening of a major research area in the industry as well, rather than just the medical sector. Devices classified as ERDs are mainly intended for usage in the entertainment industry (such as in gaming applications) and their main purpose is to assist in expanding research boundaries in various areas. As a result they are not aiming in performing one singular task, as recent review papers regarding BCI systems [11,12] report. For the benefit of the reader, a brief classification of other BCI areas based on different criteria can be found in [13]

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