Abstract

This study aims to examine the digital game addiction levels of adolescent mainstreaming students in terms of various variables. 157 adolescent mainstreaming students between the ages of 12-18 who attend secondary school, Anatolian High School, Vocational and Technical Anatolian High School, and Vocational Education Center in Düzce province participated in the research. Data were collected using the Demographic Data Form and the Digital Game Addiction Scale in the study, which is designed with the single survey model. As a result of the research, the digital game addiction levels of mainstreaming students among adolescents were found to be low in general. While there was no significant difference between digital game addiction levels of adolescent mainstreaming students according to grade level, type of disability, and degree of disability, there was a significant difference according to gender and type of school attended. Suggestions for further research and applications are included.

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