Abstract
A design pattern is a general solution to a commonly occurring problem in software design. It is a template to solve a problem that can be used in many different situations. Patterns formalize best practices that the programmer can use to solve common problems when designing an application or systems. In this article we have focused our attention on it, how the proposed UML diagrams can be implemented in C# language and whether it is possible to make the diagram implementation in the program code with the greatest possible precision.
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