Abstract

In biomimetic engineering, we may take inspiration from the products of biological evolution: we may instantiate biologically realistic neural architectures and algorithms in robots, or we may construct robots with morphologies that are found in nature. Alternatively, we may take inspiration from the process of evolution: we may evolve populations of robots in simulation and then manufacture physical versions of the most interesting or more capable robots that evolve. If we follow this latter approach and evolve both the neural and morphological subsystems of machines, we can perform controlled experiments that provide unique insight into how bodies and brains can work together to produce adaptive behavior, regardless of whether such bodies and brains are instantiated in a biological or technological substrate. In this paper, we review selected projects that use such methods to investigate the synergies and tradeoffs between neural architecture, morphology, action, and adaptive behavior.

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