Abstract

So far, most studies on evolutionary game dynamics in finite populations have concentrated on a single update rule. However, given the impacts of the environment and individual cognition, individuals may use different update rules to change their current strategies. In light of this, the current paper reports on a study that constructed a mixed stochastic evolutionary game dynamic by combining the imitation and aspiration-driven update processes. The target was to clarify the influences of the aspiration-driven process on the evolution of the level of cooperation by considering the behavior of a population in which individuals have two strategies available: cooperation and defection. Through a numerical analysis of unstructured populations and simulation analyses of structured populations and of the random-matching model, the following results were found. First, the mean fraction of cooperators varied alongside the probability with which the individual adopted the aspiration-driven update rule. In the Prisoner's Dilemma and coexistence games, the aspiration-driven update process promoted cooperation in the well-mixed population but inhibited it in structured ones and the random-matching model; however, in the coordination game, the aspiration-driven update process was seen to exert the opposite effect on cooperation by inhibiting the latter in a homogeneously mixed population but promoting it in structured ones and in the random-matching model. Second, the mean fraction of cooperators changed with the aspiration level in the differently structured populations and random-matching model, and there appeared a phase transition point. Third, the evolutionary characteristics of the mean fraction of cooperators maintained robustness in the differently structured populations and random-matching model. These results extend evolutionary game theory.

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