Abstract

Graphics are now an integral part in many scientific, and entertainment fields. Radical discoveries and developments are still being made. Combinations of techniques and technology from different scientific fields are the primary reasons for these advancements. In this paper we highlight some of the key developments, and technological innovations that have taken place to enable graphical technology to progress to where it is today, covering both software for consoles as well as handheld devices and tablets. We attempt to be succinct, but technically so, in describing a few key aspects of applications and technologies which are now ubiquitous, or which will be in the near future. We describe both staples like DirectX and hardware tessellation as well as relatively new concepts like the Grid and Retina displays for smartphones.

Highlights

  • Visual representation or communication of information has played a critical role in all applications since the evolution of “graphics”

  • Using computer graphics-may it be in the form of 3D models, pie charts, graphs, or images is the easiest way for analysis and comprehension of data

  • The overall development of graphical technology was the result of incremental development brought on by the advent of key features or products developed over the years

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Summary

INTRODUCTION

Visual representation or communication of information has played a critical role in all applications since the evolution of “graphics”. Using computer graphics-may it be in the form of 3D models, pie charts, graphs, or images is the easiest way for analysis and comprehension of data. There has been an astounding amount of development in this field in the last decade. We highlight and explain some of the key innovations and notable technologies that have brought graphics to where it is today

THE TIMELINE OF DEVELOPMENT
OPENGL
DIRECTX
HARDWARE TESSELLATION
PCI EXPRESS
NVIDIA GRIDTM
RETINA DISPLAY
APPLICATIONS
THE FUTURE
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