Abstract

The iterated prisoner's dilemma (IPD) game has been frequently used to examine the evolution of cooperative behavior among agents in the field of evolutionary computation. A number of factors are known to be related to the evolution of cooperative behavior. One well-known factor is spatial relations among agents. The IPD game is often played in a grid-world. Such a spatial IPD game has a neighborhood structure which is used for local opponent selection in the IPD game and local parent selection in genetic operations. Another important factor is the choice of a representation scheme to encode each strategy. Different representation schemes often lead to totally different results. Whereas the choice of a representation scheme is known to be important, a mixture of different representation schemes has not been examined for the spatial IPD game in the literature. This means that a population of homogeneous agents with the same representation scheme has been assumed. In this paper, we introduce a different situation to the spatial IPD game in order to examine the evolution of cooperative behavior under more general assumptions. The main novelty of our spatial IPD game is the use of a mixture of different representation schemes. This means that we use a population of inhomogeneous agents with different representation schemes. Another novelty is the use of two neighborhood structures, each of which is used for local opponent selection and local parent selection. Under these specifications, we show a number of interesting observations on the evolution of cooperative behavior.

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