Abstract

In today's era dominated by computer gaming, various elements such as style, montage, and the ways in which audiences engage with content have evolved significantly. However, one area that remains relatively unexplored is the potential rise of interactive or 'playable' films as a significant shift in cinema. While interactive film experiments do exist, they are still in the early stages and lack a consistent form. The labelling of diverse pieces as interactive films has led to confusion about what truly constitutes this genre. This raises the question of why interactive films have not gained cultural or economic traction, despite the widespread interest in interactive entertainment seen in the gaming industry. Examining notable examples of interactive films may shed light on their limitations and suggest potential new directions for this evolving form of storytelling

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