Abstract

China is the most promising game market in the world. However, with the development of the game industry, the Chinese market is facing a severe problem - the problem of addiction to games among the youth group. The issue of youth game addiction has become a problem that cannot be ignored in society. How game operators should actively respond to the national policy and simultaneously cope with the social resistance to games is the first problem that needs to be solved. Based on the above background, this study selects a typical case in China’s game market-Wang’s Glory-for multi-dimensional analysis. This study argues that introducing the youth mode has greatly standardized minors’ play modes and habits. With the launch of the youth model, indirect problems such as buying and selling accounts and the influx of many target customers into the overseas game market have arisen.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.