Abstract

Communicating agents with each other in a distributed manner and behaving as a group are essential in multi-agent reinforcement learning. However, real-world multi-agent systems suffer from restrictions on limited bandwidth communication. If the bandwidth is fully occupied, some agents are not able to send messages promptly to others, causing decision delay and impairing cooperative effects. Recent related work has started to address the problem but still fails in maximally reducing the consumption of communication resources. In this article, we propose an event-triggered communication network (ETCNet) to enhance communication efficiency in multi-agent systems by communicating only when necessary. For different task requirements, two paradigms of the ETCNet framework, event-triggered sending network (ETSNet) and event-triggered receiving network (ETRNet), are proposed for learning efficient sending and receiving protocols, respectively. Leveraging the information theory, the limited bandwidth is translated to the penalty threshold of an event-triggered strategy, which determines whether an agent at each step participates in communication or not. Then, the design of the event-triggered strategy is formulated as a constrained Markov decision problem and reinforcement learning finds the feasible and optimal communication protocol that satisfies the limited bandwidth constraint. Experiments on typical multi-agent tasks demonstrate that ETCNet outperforms other methods in reducing bandwidth occupancy and still preserves the cooperative performance of multi-agent systems at the most.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.