Abstract

For multi-player games, the event-triggered adaptive dynamic programming (ADP) method with single triggering condition cannot be used. In this paper, an event-triggered ADP method with multiple triggering conditions is developed for multi-player non-zero-sum (NZS) games. Triggering conditions are designed for each player, and the control inputs will be updated only when the relevant conditions are satisfied. Besides, the developed method is implemented by single-network structure. Therefore, the computational burden can be reduced effectively. Additionally, the stability is analyzed for event-triggered multi-player systems. Finally, two examples are employed to show the effectiveness of the developed method.

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