Abstract

This study proposes a method of effectively creating mobile virtual reality scenes centered at events for the purpose of providing new experiences in virtual reality environment to users. For this purpose, this paper uses Prim’s maze generation algorithm to automatically create maze environments that have different patterns every time and to compute mazes with finite paths. This paper designs a scheme of creating virtual reality scenes based on event-centered mazes to maximize users’ tension and immersion. Here, event components that are appropriate for the maze environment are defined and maze patterns are created centered at the event point where events that are appropriate for the maze pattern are automatically created. Finally, the paper analyzes whether the proposed virtual reality scene based on event-centered mazes is helpful in enhancing users’ immersion and arousing their interest through diverse experiments.

Highlights

  • Virtual reality is a technique that enables users to have a reality-like experience by stimulating their visual, tactile, and auditory senses in a virtual environment that is created by the computer.Following the recent advancement of computer graphics techniques and virtual reality hardware devices, various types of virtual reality equipment including HMD (Head Mounted Display), 360◦camera, and leap motion began to disseminate to general users, which preceded active progress of techniques and research in the relevant fields

  • The experiments consist of a process that checks whether the virtual reality scene is effectively created centered at events by using the proposed scheme and analyzes whether the event-centered maze environment helps enhance users’ immersion

  • We check the results of the proposed virtual reality scene based on an event-centered maze

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Summary

Introduction

Virtual reality is a technique that enables users to have a reality-like experience by stimulating their visual, tactile, and auditory senses in a virtual environment that is created by the computer.Following the recent advancement of computer graphics techniques and virtual reality hardware devices, various types of virtual reality equipment including HMD (Head Mounted Display), 360◦camera, and leap motion began to disseminate to general users, which preceded active progress of techniques and research in the relevant fields. Studies related to virtual reality from the research on the HMD system in the 1960s, which is responsible for transferring visual information that has stereoscopic perception to users in virtual space They were further developed into studies such as input systems that deliver physical responses generated in the interaction in the virtual world [1]. Lively terrain, allocation of props and performance of events can increase immersion For this purpose, a number of schemes have been studied and developed that compose virtual scenes in intuitive structures by using languages such as VRML (virtual reality modeling language) and X3D [2] or create realistic virtual space directly by using a city creation engine such as CityEngine [3].

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