Abstract

Gamification has tremendous popularity among the various domains such as e-learning, business, and healthcare. It is well documented that many applications are being developed to assist the patients to modify their behavior and most of them are designed to engage and motivate users to increase adherence, using gamified techniques. However, academic research and management pay little attention to the challenges of developing, implementing, managing, and maximizing gamification methods. In this research work we have presented a medication management application based on a gamification concept that provides reminder tools for patients who have difficulty in remembering their regimen. Currently, we have evaluated the efficiency of the platform in support of the motivating and engaging application of mHealth (MMCT) based on the Octalysis Gamification Framework. The latter contains several elements of the game design that can be used to enhance their experience as required in each stage of the player’s journey. We conclude by discussing the following section on gamification in addition to the guidelines for further development of the Octalysis method.

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