Abstract

espanolUn recurso didactico que podria servir como mediador para la ensenanza de las ciencias son los videojuegos, pues proporcionan habilidades que tienen mucha relacion al proceso de construccion del conocimiento cientifico. En este trabajo se diseno y evaluo un videojuego educativo para dispositivos moviles, que tiene como objetivo describir de forma didactica las interacciones ecologicas entre organismos y ambiente, usando como modelo las plagas agricolas y los controladores biologicos de los agroecosistemas. Se aplico una encuesta que consistia en una escala Likert, preguntas de respuesta corta y preguntas abiertas a un total de 114 estudiantes de basica, 28 profesores y 25 investigadores. Se puede concluir que Aphids Attack es un videojuego con potencial educativo, bien evaluado por docentes, investigadores y estudiantes, con base en sus opiniones resumidas en los modelos Log lineales graficos, validando en los estudiantes la posibilidad de adquirir habilidades y pensamientos relacionados al proceso de construccion del conocimiento cientifico, invitando a experimentar, explorar, descubrir y reflexionar, tomando decisiones que no tienen consecuencias directas sobre la realidad, pero si en su aprendizaje.. EnglishA didactic resource that could serve as a mediator for the teaching of science is videogames, as they provide skills that are closely related to the process of building scientific knowledge. In this work, an educational videogame for mobile devices was designed and evaluated, which aims to describe in a didactic way the ecological interactions between organisms and the environment, using as a model the agricultural pests and the biological controllers of the agroecosystems. A survey was applied consisting of a Likert scale, short answer questions and open questions to a total of 114 basic students, 28 professors and 25 researchers. It can be concluded that Aphids Attack is a videogame with educational potential, well evaluated by teachers, researchers and students, based on their opinions summarized in the linear graphic Log models, validating in students the possibility of acquiring skills and thoughts related to the process of construction of scientific knowledge, inviting to experiment, explore, discover and reflect, making decisions that have no direct consequences on reality, but in their learning..

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