Abstract

Digital game-based foreign language learning has grown as a popular topic in recent years. Vocabulary knowledge has been prioritized in this research, particularly in the application of several skill areas in foreign language teaching. However, with the rapid growth of technology and the game business, this circumstance may necessitate the study of language skills in a variety of fields. In recent years, digital game-based foreign language learning has grown as a popular topic. This study seeks to conduct a comprehensive investigation of the skill areas of digital game-based foreign language acquisition in diverse educational and non-educational situations throughout the world. The evaluation of the literature covers current investigations completed between 2010 and 2021. The research is in the scanning model, and it is being examined using the content analysis approach. Within the scope of the study, 145 academic papers were investigated, and 57 studies were classified according to the defined criteria, omitting those that were unrelated to the issue. IBM SPSS 26.0 was used to compute the data as frequency - percentage. To confirm the study's reliability, the coding reliability was computed and determined to be 91%. According to the findings of the study, the number of studies on digital game-based foreign language instruction has grown in recent years, with the majority of these studies focusing on vocabulary. As a consequence of this research, it is advised that future studies on digital game-based foreign language instruction should include reading, writing, and listening abilities in addition to vocabulary. This study is expected to contribute to the literature by assessing skill areas in digital game-based foreign language instruction.

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