Abstract

Augmented Reality (AR) experiences are more and more used in engineering education. 3D-based content is digitally connected to the real world. Powerful mobile devices and easy-to-use AR software give a good opportunity to implement virtual learning content into face-to-face teaching. This paper describes the application of thirteen AR experiences in the lecture machine elements throughout a complete semester. Instead of using AR just as a singular event this approach analyses the effect of continuous use. A accompanying evaluation determines the effect size for each AR experience. Both the subjective impression of learning success and motivation, as well as an objective monitoring of learning success were made.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call