Abstract
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low maintenance costs. Games usually differentiate between versions, in respect of changes of the same type (additional animation, terrains etc). Consequently, the application of design patterns in them can be beneficial regarding maintainability. In order to investigate the benefits of using design patterns, a qualitative and a quantitative evaluation of open source projects is being performed. For the quantitative evaluation, the projects are being analyzed by reverse engineering techniques and software metrics are calculated.
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