Abstract

The use of remote-control locomotives has become prevalent in most major rail yards in North America. Despite their increased use, they are limited by the functionality and current design of the operator control unit. Human factors research has identified interface design issues with the controller, emphasizing the need to rethink a new generation of remote-control units that can accommodate the growing needs of operational functionality through effective interface design. Towards that goal, we present the preliminary findings of an exploratory study comparing the functional effectiveness and usability of two types of remote-control modalities – a traditional gaming controller and a multi-touch tablet – to drive a locomotive. Initial findings indicate that the game controller modality is preferred over multi-touch, with low variation among participants. However, the preference of control mode (i.e., vehicle power or speed command input) was different for the two modalities. These initial findings are the first of their kind in identifying initial design considerations for future remote locomotive operation and in comparing the use of traditional gaming and multi-touch controllers.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.