Abstract
Balance is an important criterion in assessing health. The lack of exercise of most young people leads to an increased risk of balance abnormity as part of irregular lifestyles. This paper examines the effect of training with an interactive exercise game on young people’s balance after 1 month. The experiment and analysis followed a three-stage design. Initially, gait function testing was conducted to determine a datum point for the situation at the outset; next, a Gym Top balance trainer was used for training; finally, balance was measured with a force plate and center of pressure signals were collected. Differences in balance before and after training were analyzed with multiscale entropy and multivariate multiscale entropy methods. 12 healthy young people were recruited for the experiment. Statistical analysis of the gait test observations revealed that the number of times of standing and sitting increased significantly after training. Multiscale entropy analysis showed that the multiscale entropy curve was higher after training than before training. Multivariate multiscale entropy analysis showed that balance after training was greater than before training. These results demonstrate that the balance of young people was improved after training with a balance trainer eight times a month.
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More From: Journal of Ambient Intelligence and Humanized Computing
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